Virtual Reality (The MIT Press Essential Knowledge series)

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INSIDE EXTENDED REALITY: A comprehensive overview of the developments in augmented, mixed, and virutal reality technology—and their potential impact on our lives.
After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions.
Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It’s not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard’s account equips us to ask the right questions about a transformative technology.
Publisher ‏ : ‎ The MIT Press
Publication date ‏ : ‎ September 10, 2019
Edition ‏ : ‎ Illustrated
Language ‏ : ‎ English
Print length ‏ : ‎ 264 pages
ISBN-10 ‏ : ‎ 0262537524
ISBN-13 ‏ : ‎ 978-0262537520
Item Weight ‏ : ‎ 8.6 ounces
Dimensions ‏ : ‎ 5.13 x 0.67 x 7 inches
Part of series ‏ : ‎ MIT Press Essential Knowledge

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7 Reviews For This Product

  1. by Darrel Staat

    A fine read.
    The book does an excellent job with describing and explaining Virtual Reality. In a couple of chapters it gets a bit technical but overall it is very understandable.

  2. by CLK CarolLee Kidd

    AI and VR are NOT just for gamers. Who knew? I do now!
    I started thinking that VR and AI was just a ‘gaming’ thing. After reading other books by this author, I had to take some time to read this book and found it gave me the education I needed about just how wrong I was, and now I know that both AI and VR does and will continue to affect me more and more on so many levels. He takes the time to be clear in the information he provides so that even I, the most basic beginner, can learn. Very, very informative.

  3. by AG

    Exciting, fun and fresh! Very informative and digestible.
    Awesome read. Extremely informative and easily digestible. This book makes learning about Virtual Reality fun and practical.

  4. by Vivian

    So boring
    I’ve never read something so redundant and dense. Wouldn’t even waste your time on a free trial.

  5. by Ricardo

    Repeats the same info over and over…
    Repeats the same information over and over… could be summarized in one sentence “people are using vR in different ways”

  6. by Noga

    Tudo certo com o produto e a entrega.

  7. by Zorkman

    I bought this book because I was interested in the technical developments in Virtual Reality, but I found it very disappointing and boring to read. The book contains very little technical information on today’s VR products, and how they have been designed and developed.

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